


Developed for the Xbox 360, the 2006 Madden interface was a complete break from the normal screen to screen cookie crumb approach to console game interfaces. Plagued by lower 640x480 resolutions and large fonts, front end UIs haven't allowed room for an ever-present main menu. The 2006 UI made use of processing power and resolution to adopt an ever-present cascading menu. I helped develop the main menu and contributed to widgets such as the in-game HUD. I also provided ActionScript consulting to the UI team on a daily basis.